Lunacy and Legacy: Unearthing the Mystique of "Moon" in TTRPGs
![Image](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhF8DyejXth9VRVVClVoHRRY9d2NHV-FF2hw2ghemI-p3QT1eIdvti9fPfH8vO5_el_CIWdjLXcO5R5t323a8eJthI17eYBI-p45vYSk22ysVnVPdCh32fUNCl5kUW-Gp5BFaGXXISDjPMl9defI6LIIZqv4paEvNWl4pwXpiFXz4v_U6xIz1LuBiYUVooK/s320/Screenshot%202024-06-11%20105918.png)
Greetings, fellow tabletop troubadours and dice devotees! Today, we embark on a cosmic journey that melds the mesmerizing solitude of Duncan Jones' film Moon (2009) with the boundless creativity of tabletop role-playing games. It’s a tantalizing blend of introspection, isolation, and intrigue, perfect for those who seek not just adventure, but existential contemplation among the stars. [WARNING: spoilers for the movie Moon ] The Setting: Selene Station Picture this: A lone facility on the far side of the Moon, named Selene Station, where the quiet hum of machinery is your only companion. The Earth looms large in the sky, a distant marble of blues and greens, but here, amidst the lunar dust, you are profoundly alone. Or are you? Selene Station is a marvel of human engineering, designed to harvest helium-3, a potent energy source that powers the world below. Yet, it's here, in the echoing corridors and sterile chambers, that our story unfolds. The station, once bustling with