How to Run a Game Based on The Peripheral by William Gibson

William Gibson's The Peripheral is a rich, multi-layered novel that deftly combines elements of cyberpunk with a dystopian future, creating a unique narrative ripe for adaptation into a tabletop role-playing game (TTRPG). In this post, we'll explore how to capture the essence of The Peripheral and adapt its themes, settings, and characters into a compelling and engaging game for your players.







Understanding the Core Themes

Before diving into the mechanics, it's important to understand the core themes of The Peripheral:

  • Dual Timelines: The story takes place in two distinct timelines—one in a near-future America and the other in a post-apocalyptic London. The interaction between these timelines is central to the narrative.
  • Technological Intrusion: Advanced technologies, such as 3D-printed drugs, telepresence robots (peripherals), and quantum servers, play a significant role.
  • Socioeconomic Disparities: The novel explores the stark contrast between the impoverished near-future America and the opulent yet decaying future London.
  • Mystery and Conspiracy: Unraveling the mystery behind the future timeline's events and their impact on the past drives much of the plot.

Setting the Scene

Near-Future America

Describe a world that's just a step ahead of our own, with familiar yet slightly advanced technology. Rural towns are struggling, and the gap between the wealthy and the poor is more pronounced.

Post-Apocalyptic London

Imagine a world where the wealthy live in decadence amidst the ruins of civilization. The city is filled with advanced technology, but it's clear that a catastrophic event known as the "Jackpot" has drastically reduced the population and left society fragmented.

Building the Game

Character Creation

Encourage players to create characters that fit into either the near-future America or the post-apocalyptic London. Here are some character archetypes:

  • Near-Future America:

    • Ex-Soldier: A veteran with combat skills and PTSD.
    • Hacker: A skilled programmer who can manipulate technology.
    • Survivor: A resourceful individual who can navigate the harsh realities of their world.
  • Post-Apocalyptic London:

    • Wealthy Elite: A member of the upper class with access to advanced technology.
    • Technologist: An expert in the high-tech devices that pervade this world.
    • Historian: Someone obsessed with the past and the events leading up to the Jackpot.

Integrating the Dual Timelines

Players should be able to interact between timelines. Use devices such as quantum servers to allow communication and influence between characters in different epochs. This can create intriguing scenarios where actions in one timeline affect the other.

Plot Hooks and Adventures

Mystery and Investigation

Start with a mystery that links both timelines. For example, a murder in post-apocalyptic London has echoes in the near-future America. Characters in both timelines must work together to solve it, using their unique skills and perspectives.

Technology and Its Consequences

Create scenarios where characters must navigate the ethical and practical implications of advanced technology. For example, players might need to decide whether to use a powerful but dangerous piece of tech to achieve their goals.

Socioeconomic Struggles

Develop storylines that highlight the disparities between the rich and the poor. This could involve characters in near-future America fighting against corporate exploitation, while those in London deal with the moral decay of their society.

Game Mechanics

System Choice

Choose a game system that supports cyberpunk or dystopian themes. Systems like Shadowrun or Cyberpunk RED could be adapted to fit the world of The Peripheral. Alternatively, a more narrative-driven system like FATE or GUMSHOE might better capture the novel's investigative aspects.

Technological Gadgets

Incorporate advanced technology as a key element. Allow players to use peripherals (robotic avatars), 3D-printed items, and other high-tech equipment. These should have both advantages and potential drawbacks to maintain balance.

Timeline Manipulation

Develop mechanics for timeline interaction. For example, characters might gain "Timeline Points" that they can spend to affect events in the other timeline. This could be as simple as leaving clues or as complex as altering major events.

Conclusion

Running a game based on The Peripheral by William Gibson requires blending two distinct yet interconnected worlds, integrating advanced technology, and exploring deep societal themes. By understanding the core elements of the novel and adapting them to your chosen game system, you can create a unique and immersive experience for your players. Encourage collaboration, embrace the mystery, and let the dual timelines drive your narrative forward. Happy gaming!

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