10 questions for TTRPG designers
Are you designing a tabletop roleplaying game? Or perhaps you'r elooking bakc on something you've worked on before. Here are some questions to ask yourself as a nudge towards refining your work or inspiring new ideas.
- What are some examples of mechanics in tabletop roleplaying games that you appreciate, and why?
- How do you determine the appropriate balance between player agency and game structure in a tabletop roleplaying game?
- Can you describe a time when you had to make a design decision that affected player immersion in a tabletop roleplaying game? What did you do, and how did it impact the player experience?
- How do you handle the challenge of designing a game that encourages player creativity while also providing structure and guidance?
- Can you explain your approach to creating a setting for a tabletop roleplaying game? What are some factors you consider when designing the world and its lore?
- Have you ever had to make changes to a tabletop roleplaying game design based on player feedback? What changes did you make, and how did it impact the game?
- How do you approach designing encounters and challenges for a tabletop roleplaying game? What balance do you strive for between difficulty and player success?
- Can you describe a time when you had to make design decisions to accommodate different play styles and preferences in a tabletop roleplaying game? What choices did you make, and why?
- How do you handle the challenge of designing a game that is accessible to new players while also offering depth and complexity for experienced players?
- Can you explain your approach to balancing player choice and consequence in a tabletop roleplaying game? How do you ensure that player actions have meaningful impact on the game world?
Comments
Post a Comment