10 questions for TTRPG designers

 


Are you designing a tabletop roleplaying game? Or perhaps you'r elooking bakc on something you've worked on before. Here are some questions to ask yourself as a nudge towards refining your work or inspiring new ideas. 

 

  1. What are some examples of mechanics in tabletop roleplaying games that you appreciate, and why?
  2. How do you determine the appropriate balance between player agency and game structure in a tabletop roleplaying game?
  3. Can you describe a time when you had to make a design decision that affected player immersion in a tabletop roleplaying game? What did you do, and how did it impact the player experience?
  4. How do you handle the challenge of designing a game that encourages player creativity while also providing structure and guidance?
  5. Can you explain your approach to creating a setting for a tabletop roleplaying game? What are some factors you consider when designing the world and its lore?
  6. Have you ever had to make changes to a tabletop roleplaying game design based on player feedback? What changes did you make, and how did it impact the game?
  7. How do you approach designing encounters and challenges for a tabletop roleplaying game? What balance do you strive for between difficulty and player success?
  8. Can you describe a time when you had to make design decisions to accommodate different play styles and preferences in a tabletop roleplaying game? What choices did you make, and why?
  9. How do you handle the challenge of designing a game that is accessible to new players while also offering depth and complexity for experienced players?
  10. Can you explain your approach to balancing player choice and consequence in a tabletop roleplaying game? How do you ensure that player actions have meaningful impact on the game world?

 

 

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