Adventure Design on Ice: How to Run a Game Based on "Shout at the Devil"
The 1976 film "Shout at the Devil" starring Lee Marvin and Roger Moore tells a thrilling tale of adventure, danger and intrigue set amidst the icy landscapes of East Africa. Its cinematic depictions of daring escapes, secret missions and high-stakes confrontation make it ripe source material for an exciting tabletop RPG scenario. Here are some tips and considerations for translating the movie's themes and plot beats into a one-shot or short campaign. Building blocks Players take on the roles of mission agents from different colonial powers (British, German, Belgian etc) who are forced to reluctantly cooperate. Their mission involves infiltrating a remote area to investigate suspicious activity at a mining/logging camp. Things quickly go awry. The true masters pulling strings behind the scenes are members of a shadowy revolutionary group fomenting revolt. Gaining their trust requires risky gambits. Chases through the bush on foot, motorcycles or improvised vehicles add d...